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This commit is contained in:
@@ -0,0 +1,151 @@
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// Copyright (c) Microsoft. All rights reserved.
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using Microsoft.Agents.AI;
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using Microsoft.Agents.AI.DurableTask;
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using Microsoft.Azure.Functions.Worker;
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using Microsoft.DurableTask;
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using Microsoft.Extensions.Logging;
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namespace LongRunningTools;
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public static class FunctionTriggers
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{
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[Function(nameof(RunOrchestrationAsync))]
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public static async Task<object> RunOrchestrationAsync(
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[OrchestrationTrigger] TaskOrchestrationContext context)
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{
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// Get the input from the orchestration
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ContentGenerationInput input = context.GetInput<ContentGenerationInput>()
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?? throw new InvalidOperationException("Content generation input is required");
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// Get the writer agent
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DurableAIAgent writerAgent = context.GetAgent("Writer");
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AgentThread writerThread = await writerAgent.GetNewThreadAsync();
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// Set initial status
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context.SetCustomStatus($"Starting content generation for topic: {input.Topic}");
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// Step 1: Generate initial content
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AgentResponse<GeneratedContent> writerResponse = await writerAgent.RunAsync<GeneratedContent>(
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message: $"Write a short article about '{input.Topic}'.",
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thread: writerThread);
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GeneratedContent content = writerResponse.Result;
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// Human-in-the-loop iteration - we set a maximum number of attempts to avoid infinite loops
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int iterationCount = 0;
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while (iterationCount++ < input.MaxReviewAttempts)
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{
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context.SetCustomStatus(
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new
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{
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message = "Requesting human feedback.",
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approvalTimeoutHours = input.ApprovalTimeoutHours,
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iterationCount,
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content
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});
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// Step 2: Notify user to review the content
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await context.CallActivityAsync(nameof(NotifyUserForApproval), content);
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// Step 3: Wait for human feedback with configurable timeout
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HumanApprovalResponse humanResponse;
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try
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{
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humanResponse = await context.WaitForExternalEvent<HumanApprovalResponse>(
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eventName: "HumanApproval",
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timeout: TimeSpan.FromHours(input.ApprovalTimeoutHours));
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}
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catch (OperationCanceledException)
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{
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// Timeout occurred - treat as rejection
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context.SetCustomStatus(
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new
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{
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message = $"Human approval timed out after {input.ApprovalTimeoutHours} hour(s). Treating as rejection.",
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iterationCount,
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content
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});
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throw new TimeoutException($"Human approval timed out after {input.ApprovalTimeoutHours} hour(s).");
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}
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if (humanResponse.Approved)
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{
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context.SetCustomStatus(new
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{
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message = "Content approved by human reviewer. Publishing content...",
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content
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});
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// Step 4: Publish the approved content
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await context.CallActivityAsync(nameof(PublishContent), content);
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context.SetCustomStatus(new
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{
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message = $"Content published successfully at {context.CurrentUtcDateTime:s}",
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humanFeedback = humanResponse,
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content
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});
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return new { content = content.Content };
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}
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context.SetCustomStatus(new
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{
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message = "Content rejected by human reviewer. Incorporating feedback and regenerating...",
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humanFeedback = humanResponse,
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content
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});
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// Incorporate human feedback and regenerate
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writerResponse = await writerAgent.RunAsync<GeneratedContent>(
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message: $"""
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The content was rejected by a human reviewer. Please rewrite the article incorporating their feedback.
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Human Feedback: {humanResponse.Feedback}
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""",
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thread: writerThread);
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content = writerResponse.Result;
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}
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// If we reach here, it means we exhausted the maximum number of iterations
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throw new InvalidOperationException(
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$"Content could not be approved after {input.MaxReviewAttempts} iterations.");
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}
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[Function(nameof(NotifyUserForApproval))]
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public static void NotifyUserForApproval(
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[ActivityTrigger] GeneratedContent content,
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FunctionContext functionContext)
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{
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ILogger logger = functionContext.GetLogger(nameof(NotifyUserForApproval));
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// In a real implementation, this would send notifications via email, SMS, etc.
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logger.LogInformation(
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"""
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NOTIFICATION: Please review the following content for approval:
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Title: {Title}
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Content: {Content}
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Use the approval endpoint to approve or reject this content.
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""",
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content.Title,
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content.Content);
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}
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[Function(nameof(PublishContent))]
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public static void PublishContent(
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[ActivityTrigger] GeneratedContent content,
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FunctionContext functionContext)
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{
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ILogger logger = functionContext.GetLogger(nameof(PublishContent));
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// In a real implementation, this would publish to a CMS, website, etc.
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logger.LogInformation(
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"""
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PUBLISHING: Content has been published successfully.
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Title: {Title}
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Content: {Content}
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""",
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content.Title,
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content.Content);
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}
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}
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