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parent f78f2388b3
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFrameworks>net10.0</TargetFrameworks>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Azure.AI.OpenAI" />
<PackageReference Include="Azure.Identity" />
<PackageReference Include="Microsoft.Extensions.AI.OpenAI" />
<PackageReference Include="Microsoft.SemanticKernel.Connectors.InMemory" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\..\src\Microsoft.Agents.AI.OpenAI\Microsoft.Agents.AI.OpenAI.csproj" />
</ItemGroup>
</Project>

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// Copyright (c) Microsoft. All rights reserved.
#pragma warning disable CA1869 // Cache and reuse 'JsonSerializerOptions' instances
// This sample shows how to create and use a simple AI agent with a conversation that can be persisted to disk.
using System.Text.Json;
using Azure.AI.OpenAI;
using Azure.Identity;
using Microsoft.Agents.AI;
using Microsoft.Extensions.AI;
using Microsoft.Extensions.VectorData;
using Microsoft.SemanticKernel.Connectors.InMemory;
using OpenAI.Chat;
using SampleApp;
using ChatMessage = Microsoft.Extensions.AI.ChatMessage;
var endpoint = Environment.GetEnvironmentVariable("AZURE_OPENAI_ENDPOINT") ?? throw new InvalidOperationException("AZURE_OPENAI_ENDPOINT is not set.");
var deploymentName = Environment.GetEnvironmentVariable("AZURE_OPENAI_DEPLOYMENT_NAME") ?? "gpt-4o-mini";
// Create a vector store to store the chat messages in.
// Replace this with a vector store implementation of your choice if you want to persist the chat history to disk.
VectorStore vectorStore = new InMemoryVectorStore();
// Create the agent
AIAgent agent = new AzureOpenAIClient(
new Uri(endpoint),
new AzureCliCredential())
.GetChatClient(deploymentName)
.AsAIAgent(new ChatClientAgentOptions
{
ChatOptions = new() { Instructions = "You are good at telling jokes." },
Name = "Joker",
ChatMessageStoreFactory = (ctx, ct) => new ValueTask<ChatMessageStore>(
// Create a new chat message store for this agent that stores the messages in a vector store.
// Each thread must get its own copy of the VectorChatMessageStore, since the store
// also contains the id that the thread is stored under.
new VectorChatMessageStore(vectorStore, ctx.SerializedState, ctx.JsonSerializerOptions))
});
// Start a new thread for the agent conversation.
AgentThread thread = await agent.GetNewThreadAsync();
// Run the agent with the thread that stores conversation history in the vector store.
Console.WriteLine(await agent.RunAsync("Tell me a joke about a pirate.", thread));
// Serialize the thread state, so it can be stored for later use.
// Since the chat history is stored in the vector store, the serialized thread
// only contains the guid that the messages are stored under in the vector store.
JsonElement serializedThread = thread.Serialize();
Console.WriteLine("\n--- Serialized thread ---\n");
Console.WriteLine(JsonSerializer.Serialize(serializedThread, new JsonSerializerOptions { WriteIndented = true }));
// The serialized thread can now be saved to a database, file, or any other storage mechanism
// and loaded again later.
// Deserialize the thread state after loading from storage.
AgentThread resumedThread = await agent.DeserializeThreadAsync(serializedThread);
// Run the agent with the thread that stores conversation history in the vector store a second time.
Console.WriteLine(await agent.RunAsync("Now tell the same joke in the voice of a pirate, and add some emojis to the joke.", resumedThread));
// We can access the VectorChatMessageStore via the thread's GetService method if we need to read the key under which threads are stored.
var messageStore = resumedThread.GetService<VectorChatMessageStore>()!;
Console.WriteLine($"\nThread is stored in vector store under key: {messageStore.ThreadDbKey}");
namespace SampleApp
{
/// <summary>
/// A sample implementation of <see cref="ChatMessageStore"/> that stores chat messages in a vector store.
/// </summary>
internal sealed class VectorChatMessageStore : ChatMessageStore
{
private readonly VectorStore _vectorStore;
public VectorChatMessageStore(VectorStore vectorStore, JsonElement serializedStoreState, JsonSerializerOptions? jsonSerializerOptions = null)
{
this._vectorStore = vectorStore ?? throw new ArgumentNullException(nameof(vectorStore));
if (serializedStoreState.ValueKind is JsonValueKind.String)
{
// Here we can deserialize the thread id so that we can access the same messages as before the suspension.
this.ThreadDbKey = serializedStoreState.Deserialize<string>();
}
}
public string? ThreadDbKey { get; private set; }
public override async ValueTask<IEnumerable<ChatMessage>> InvokingAsync(InvokingContext context, CancellationToken cancellationToken = default)
{
var collection = this._vectorStore.GetCollection<string, ChatHistoryItem>("ChatHistory");
await collection.EnsureCollectionExistsAsync(cancellationToken);
var records = await collection
.GetAsync(
x => x.ThreadId == this.ThreadDbKey, 10,
new() { OrderBy = x => x.Descending(y => y.Timestamp) },
cancellationToken)
.ToListAsync(cancellationToken);
var messages = records.ConvertAll(x => JsonSerializer.Deserialize<ChatMessage>(x.SerializedMessage!)!)
;
messages.Reverse();
return messages;
}
public override async ValueTask InvokedAsync(InvokedContext context, CancellationToken cancellationToken = default)
{
// Don't store messages if the request failed.
if (context.InvokeException is not null)
{
return;
}
this.ThreadDbKey ??= Guid.NewGuid().ToString("N");
var collection = this._vectorStore.GetCollection<string, ChatHistoryItem>("ChatHistory");
await collection.EnsureCollectionExistsAsync(cancellationToken);
// Add both request and response messages to the store
// Optionally messages produced by the AIContextProvider can also be persisted (not shown).
var allNewMessages = context.RequestMessages.Concat(context.AIContextProviderMessages ?? []).Concat(context.ResponseMessages ?? []);
await collection.UpsertAsync(allNewMessages.Select(x => new ChatHistoryItem()
{
Key = this.ThreadDbKey + x.MessageId,
Timestamp = DateTimeOffset.UtcNow,
ThreadId = this.ThreadDbKey,
SerializedMessage = JsonSerializer.Serialize(x),
MessageText = x.Text
}), cancellationToken);
}
public override JsonElement Serialize(JsonSerializerOptions? jsonSerializerOptions = null) =>
// We have to serialize the thread id, so that on deserialization we can retrieve the messages using the same thread id.
JsonSerializer.SerializeToElement(this.ThreadDbKey);
/// <summary>
/// The data structure used to store chat history items in the vector store.
/// </summary>
private sealed class ChatHistoryItem
{
[VectorStoreKey]
public string? Key { get; set; }
[VectorStoreData]
public string? ThreadId { get; set; }
[VectorStoreData]
public DateTimeOffset? Timestamp { get; set; }
[VectorStoreData]
public string? SerializedMessage { get; set; }
[VectorStoreData]
public string? MessageText { get; set; }
}
}
}