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This commit is contained in:
@@ -0,0 +1,22 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFrameworks>net10.0</TargetFrameworks>
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<Nullable>enable</Nullable>
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<ImplicitUsings>enable</ImplicitUsings>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Azure.AI.OpenAI" />
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<PackageReference Include="Azure.Identity" />
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<PackageReference Include="Microsoft.Extensions.AI.OpenAI" />
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<PackageReference Include="Microsoft.SemanticKernel.Connectors.InMemory" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\..\..\src\Microsoft.Agents.AI.OpenAI\Microsoft.Agents.AI.OpenAI.csproj" />
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</ItemGroup>
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</Project>
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@@ -0,0 +1,160 @@
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// Copyright (c) Microsoft. All rights reserved.
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#pragma warning disable CA1869 // Cache and reuse 'JsonSerializerOptions' instances
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// This sample shows how to create and use a simple AI agent with a conversation that can be persisted to disk.
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using System.Text.Json;
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using Azure.AI.OpenAI;
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using Azure.Identity;
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using Microsoft.Agents.AI;
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using Microsoft.Extensions.AI;
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using Microsoft.Extensions.VectorData;
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using Microsoft.SemanticKernel.Connectors.InMemory;
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using OpenAI.Chat;
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using SampleApp;
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using ChatMessage = Microsoft.Extensions.AI.ChatMessage;
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var endpoint = Environment.GetEnvironmentVariable("AZURE_OPENAI_ENDPOINT") ?? throw new InvalidOperationException("AZURE_OPENAI_ENDPOINT is not set.");
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var deploymentName = Environment.GetEnvironmentVariable("AZURE_OPENAI_DEPLOYMENT_NAME") ?? "gpt-4o-mini";
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// Create a vector store to store the chat messages in.
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// Replace this with a vector store implementation of your choice if you want to persist the chat history to disk.
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VectorStore vectorStore = new InMemoryVectorStore();
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// Create the agent
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AIAgent agent = new AzureOpenAIClient(
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new Uri(endpoint),
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new AzureCliCredential())
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.GetChatClient(deploymentName)
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.AsAIAgent(new ChatClientAgentOptions
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{
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ChatOptions = new() { Instructions = "You are good at telling jokes." },
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Name = "Joker",
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ChatMessageStoreFactory = (ctx, ct) => new ValueTask<ChatMessageStore>(
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// Create a new chat message store for this agent that stores the messages in a vector store.
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// Each thread must get its own copy of the VectorChatMessageStore, since the store
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// also contains the id that the thread is stored under.
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new VectorChatMessageStore(vectorStore, ctx.SerializedState, ctx.JsonSerializerOptions))
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});
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// Start a new thread for the agent conversation.
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AgentThread thread = await agent.GetNewThreadAsync();
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// Run the agent with the thread that stores conversation history in the vector store.
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Console.WriteLine(await agent.RunAsync("Tell me a joke about a pirate.", thread));
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// Serialize the thread state, so it can be stored for later use.
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// Since the chat history is stored in the vector store, the serialized thread
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// only contains the guid that the messages are stored under in the vector store.
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JsonElement serializedThread = thread.Serialize();
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Console.WriteLine("\n--- Serialized thread ---\n");
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Console.WriteLine(JsonSerializer.Serialize(serializedThread, new JsonSerializerOptions { WriteIndented = true }));
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// The serialized thread can now be saved to a database, file, or any other storage mechanism
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// and loaded again later.
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// Deserialize the thread state after loading from storage.
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AgentThread resumedThread = await agent.DeserializeThreadAsync(serializedThread);
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// Run the agent with the thread that stores conversation history in the vector store a second time.
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Console.WriteLine(await agent.RunAsync("Now tell the same joke in the voice of a pirate, and add some emojis to the joke.", resumedThread));
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// We can access the VectorChatMessageStore via the thread's GetService method if we need to read the key under which threads are stored.
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var messageStore = resumedThread.GetService<VectorChatMessageStore>()!;
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Console.WriteLine($"\nThread is stored in vector store under key: {messageStore.ThreadDbKey}");
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namespace SampleApp
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{
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/// <summary>
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/// A sample implementation of <see cref="ChatMessageStore"/> that stores chat messages in a vector store.
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/// </summary>
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internal sealed class VectorChatMessageStore : ChatMessageStore
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{
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private readonly VectorStore _vectorStore;
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public VectorChatMessageStore(VectorStore vectorStore, JsonElement serializedStoreState, JsonSerializerOptions? jsonSerializerOptions = null)
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{
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this._vectorStore = vectorStore ?? throw new ArgumentNullException(nameof(vectorStore));
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if (serializedStoreState.ValueKind is JsonValueKind.String)
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{
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// Here we can deserialize the thread id so that we can access the same messages as before the suspension.
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this.ThreadDbKey = serializedStoreState.Deserialize<string>();
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}
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}
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public string? ThreadDbKey { get; private set; }
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public override async ValueTask<IEnumerable<ChatMessage>> InvokingAsync(InvokingContext context, CancellationToken cancellationToken = default)
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{
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var collection = this._vectorStore.GetCollection<string, ChatHistoryItem>("ChatHistory");
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await collection.EnsureCollectionExistsAsync(cancellationToken);
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var records = await collection
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.GetAsync(
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x => x.ThreadId == this.ThreadDbKey, 10,
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new() { OrderBy = x => x.Descending(y => y.Timestamp) },
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cancellationToken)
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.ToListAsync(cancellationToken);
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var messages = records.ConvertAll(x => JsonSerializer.Deserialize<ChatMessage>(x.SerializedMessage!)!)
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;
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messages.Reverse();
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return messages;
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}
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public override async ValueTask InvokedAsync(InvokedContext context, CancellationToken cancellationToken = default)
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{
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// Don't store messages if the request failed.
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if (context.InvokeException is not null)
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{
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return;
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}
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this.ThreadDbKey ??= Guid.NewGuid().ToString("N");
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var collection = this._vectorStore.GetCollection<string, ChatHistoryItem>("ChatHistory");
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await collection.EnsureCollectionExistsAsync(cancellationToken);
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// Add both request and response messages to the store
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// Optionally messages produced by the AIContextProvider can also be persisted (not shown).
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var allNewMessages = context.RequestMessages.Concat(context.AIContextProviderMessages ?? []).Concat(context.ResponseMessages ?? []);
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await collection.UpsertAsync(allNewMessages.Select(x => new ChatHistoryItem()
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{
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Key = this.ThreadDbKey + x.MessageId,
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Timestamp = DateTimeOffset.UtcNow,
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ThreadId = this.ThreadDbKey,
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SerializedMessage = JsonSerializer.Serialize(x),
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MessageText = x.Text
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}), cancellationToken);
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}
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public override JsonElement Serialize(JsonSerializerOptions? jsonSerializerOptions = null) =>
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// We have to serialize the thread id, so that on deserialization we can retrieve the messages using the same thread id.
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JsonSerializer.SerializeToElement(this.ThreadDbKey);
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/// <summary>
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/// The data structure used to store chat history items in the vector store.
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/// </summary>
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private sealed class ChatHistoryItem
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{
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[VectorStoreKey]
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public string? Key { get; set; }
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[VectorStoreData]
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public string? ThreadId { get; set; }
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[VectorStoreData]
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public DateTimeOffset? Timestamp { get; set; }
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[VectorStoreData]
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public string? SerializedMessage { get; set; }
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[VectorStoreData]
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public string? MessageText { get; set; }
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}
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}
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}
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