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This commit is contained in:
2026-01-24 03:05:12 +11:00
parent f78f2388b3
commit 539852f81c
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFrameworks>net10.0</TargetFrameworks>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Azure.AI.OpenAI" />
<PackageReference Include="Azure.Identity" />
<PackageReference Include="Microsoft.Extensions.AI.OpenAI" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\..\src\Microsoft.Agents.AI.OpenAI\Microsoft.Agents.AI.OpenAI.csproj" />
</ItemGroup>
</Project>

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// Copyright (c) Microsoft. All rights reserved.
// This sample shows how to use a chat history reducer to keep the context within model size limits.
// Any implementation of Microsoft.Extensions.AI.IChatReducer can be used to customize how the chat history is reduced.
// NOTE: this feature is only supported where the chat history is stored locally, such as with OpenAI Chat Completion.
// Where the chat history is stored server side, such as with Azure Foundry Agents, the service must manage the chat history size.
using Azure.AI.OpenAI;
using Azure.Identity;
using Microsoft.Agents.AI;
using Microsoft.Extensions.AI;
using OpenAI.Chat;
using ChatMessage = Microsoft.Extensions.AI.ChatMessage;
var endpoint = Environment.GetEnvironmentVariable("AZURE_OPENAI_ENDPOINT") ?? throw new InvalidOperationException("AZURE_OPENAI_ENDPOINT is not set.");
var deploymentName = Environment.GetEnvironmentVariable("AZURE_OPENAI_DEPLOYMENT_NAME") ?? "gpt-4o-mini";
// Construct the agent, and provide a factory to create an in-memory chat message store with a reducer that keeps only the last 2 non-system messages.
AIAgent agent = new AzureOpenAIClient(
new Uri(endpoint),
new AzureCliCredential())
.GetChatClient(deploymentName)
.AsAIAgent(new ChatClientAgentOptions
{
ChatOptions = new() { Instructions = "You are good at telling jokes." },
Name = "Joker",
ChatMessageStoreFactory = (ctx, ct) => new ValueTask<ChatMessageStore>(new InMemoryChatMessageStore(new MessageCountingChatReducer(2), ctx.SerializedState, ctx.JsonSerializerOptions))
});
AgentThread thread = await agent.GetNewThreadAsync();
// Invoke the agent and output the text result.
Console.WriteLine(await agent.RunAsync("Tell me a joke about a pirate.", thread));
// Get the chat history to see how many messages are stored.
IList<ChatMessage>? chatHistory = thread.GetService<IList<ChatMessage>>();
Console.WriteLine($"\nChat history has {chatHistory?.Count} messages.\n");
// Invoke the agent a few more times.
Console.WriteLine(await agent.RunAsync("Tell me a joke about a robot.", thread));
Console.WriteLine($"\nChat history has {chatHistory?.Count} messages.\n");
Console.WriteLine(await agent.RunAsync("Tell me a joke about a lemur.", thread));
Console.WriteLine($"\nChat history has {chatHistory?.Count} messages.\n");
// At this point, the chat history has exceeded the limit and the original message will not exist anymore,
// so asking a follow up question about it will not work as expected.
Console.WriteLine(await agent.RunAsync("Tell me the joke about the pirate again, but add emojis and use the voice of a parrot.", thread));
Console.WriteLine($"\nChat history has {chatHistory?.Count} messages.\n");