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@@ -0,0 +1,21 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFrameworks>net10.0</TargetFrameworks>
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<Nullable>enable</Nullable>
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<ImplicitUsings>enable</ImplicitUsings>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Azure.AI.OpenAI" />
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<PackageReference Include="Azure.Identity" />
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<PackageReference Include="Microsoft.Extensions.AI.OpenAI" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\..\..\src\Microsoft.Agents.AI.OpenAI\Microsoft.Agents.AI.OpenAI.csproj" />
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</ItemGroup>
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</Project>
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@@ -0,0 +1,49 @@
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// Copyright (c) Microsoft. All rights reserved.
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// This sample shows how to use a chat history reducer to keep the context within model size limits.
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// Any implementation of Microsoft.Extensions.AI.IChatReducer can be used to customize how the chat history is reduced.
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// NOTE: this feature is only supported where the chat history is stored locally, such as with OpenAI Chat Completion.
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// Where the chat history is stored server side, such as with Azure Foundry Agents, the service must manage the chat history size.
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using Azure.AI.OpenAI;
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using Azure.Identity;
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using Microsoft.Agents.AI;
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using Microsoft.Extensions.AI;
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using OpenAI.Chat;
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using ChatMessage = Microsoft.Extensions.AI.ChatMessage;
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var endpoint = Environment.GetEnvironmentVariable("AZURE_OPENAI_ENDPOINT") ?? throw new InvalidOperationException("AZURE_OPENAI_ENDPOINT is not set.");
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var deploymentName = Environment.GetEnvironmentVariable("AZURE_OPENAI_DEPLOYMENT_NAME") ?? "gpt-4o-mini";
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// Construct the agent, and provide a factory to create an in-memory chat message store with a reducer that keeps only the last 2 non-system messages.
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AIAgent agent = new AzureOpenAIClient(
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new Uri(endpoint),
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new AzureCliCredential())
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.GetChatClient(deploymentName)
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.AsAIAgent(new ChatClientAgentOptions
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{
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ChatOptions = new() { Instructions = "You are good at telling jokes." },
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Name = "Joker",
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ChatMessageStoreFactory = (ctx, ct) => new ValueTask<ChatMessageStore>(new InMemoryChatMessageStore(new MessageCountingChatReducer(2), ctx.SerializedState, ctx.JsonSerializerOptions))
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});
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AgentThread thread = await agent.GetNewThreadAsync();
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// Invoke the agent and output the text result.
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Console.WriteLine(await agent.RunAsync("Tell me a joke about a pirate.", thread));
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// Get the chat history to see how many messages are stored.
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IList<ChatMessage>? chatHistory = thread.GetService<IList<ChatMessage>>();
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Console.WriteLine($"\nChat history has {chatHistory?.Count} messages.\n");
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// Invoke the agent a few more times.
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Console.WriteLine(await agent.RunAsync("Tell me a joke about a robot.", thread));
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Console.WriteLine($"\nChat history has {chatHistory?.Count} messages.\n");
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Console.WriteLine(await agent.RunAsync("Tell me a joke about a lemur.", thread));
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Console.WriteLine($"\nChat history has {chatHistory?.Count} messages.\n");
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// At this point, the chat history has exceeded the limit and the original message will not exist anymore,
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// so asking a follow up question about it will not work as expected.
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Console.WriteLine(await agent.RunAsync("Tell me the joke about the pirate again, but add emojis and use the voice of a parrot.", thread));
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Console.WriteLine($"\nChat history has {chatHistory?.Count} messages.\n");
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